Nightly Releases

Started by pogosan, Feb 17, 2017, 12:39 pm

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pogosan

Tiny nightly update.

- Reduced amount of objectives from 6 to 4 on Castle map
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pogosan

Will update the nightly today and have a test at 19:00 UTC!
Another update should come tomorrow and we'll be testing it at 19:00 UTC as well.
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wife_of_an_acrobat

Yes, i meant exactly Conquest mode which is called Conquest in MB, with similar as here flags and points. Actually it is alive - it is usual mode for PW-based mods, but for Native or NW it is dead compared to others. The only other mod, except PW, that was ok to play on Conquest was Iron Europe(WWI).
Siege is great, but you need at least 50 playeers for decent minisiege, otherwise with lower amount it will be more like TDM with fixed spawns. Not to mention that often map devs likes to create beautiful detailed, but far to big maps with large no-go useless areas around active played zones, so it's take a lot of time to get to castle every new spawn and make game a bit boring.
Quote from: pogosan on Mar 09, 2017, 04:11 pmWhat's wrong with Skirmish?
Don't know, but looks like from the very start barely anyone plays it. If it is the same as Battle, probably maybe start from renaming it to Battle?

Randwig

yeah i would love if battle becaomes the main mode. it's simple and gives the freedom of taktics. just remove the maxplayer cap from skirmish and call it battle.

Benkei

Right from the start Skirmish gave way less xp than conquest.
Hence everyone played Conquest again 2 days after Skirmish was introduced.

Besides, 5vs5 is not battle. Well, considering the playerbase of OKAM... that's probably already massive scale.
Quote from: ToviWhen west germany annexed east germany, nobody moved a finger too.

Siegbert

That and the fact that skirmish is boring.

kinngrimm

while i would not scrap conquest, battle mode was and still is king of all tactical modes there are. M&B Siege was just Hack & Slash, while in battle you really needed to take care of your life and ... shield, to be abel to survive till the end.

Additionally, as mentioned before, you haven't had any artificial restrictions  to where you would have to go and what you have to do there. Combination of freedom of movement and choosing your own strategy combined with the pride to be the last man standing made that mode king (at least for myself till fucking ranged ruined it all).

pogosan

#37
Mar 14, 2017, 06:44 pm Last Edit: Mar 14, 2017, 06:46 pm by pogosan
Nightly is updated with some changes and fixes.

- Added a new contested flag mechanic. If a number of attackers is equal or greater than a number of defenders, a flag can be weakened from reinforced state.
- Changed flags on conquest maps.
- Slightly altered grasslands maps.
- Added Lake map.

- Fixed wrong player's icon placement.
- Fixed chat window blocking autorun.
- Fixed game breaking when a map is opened after dying.
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pogosan

Another nightly update. Almost ready for live update.

- Added a dynamic capturing speed mechanic. Speed increases with more team members capturing.
- Added an additional respawn time for every held flag.
- Added a new loading screen for conquest.

- Fixed blocked movement after spawning.
- Fixed spawning underground on grasslands map.
- Fixed chat window blocking sprint toggle.
- Fixed reinforced flags appearing as captured if joined mid-game.
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pogosan

Updated nightly with new autobalance that rewards you if you get switched and a few fixes.

  • Added autobalance mechanic.

  • Fixed blank Lake map when using the map view.
  • Fixed bodies stuck after death [needs testing]
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pogosan

#40
Mar 21, 2017, 05:30 pm Last Edit: Mar 21, 2017, 10:04 pm by pogosan
Nightly got updated! Would be great if you could help us test it!

  • Added a kill feed for practice

  • Fixed a top-down view bug on Duel and Skirmish
  • Fixed crossbows loading a bolt after all bolts are gone
  • Fixed bodies blocking weapon hits
  • Fixed not being able to click on the voting window
  • Fixed the camera breaking if the conquest mode is left while dying
  • Fixed spectating while the spawning countdown is opened breaking the mode
  • Tweaked stabbing with melee weapons
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pogosan

To address the biggest issue with the current progression, which is a huge difference between low and high level players, making it impossible to play with any level but 50, it was decided to increase the base of all character stats and implement lower steps with every point investment.

Light and medium armor is used rather rarely at the moment, and to encourage wearing less heavy equipment, encumbrance effect was increased for movement speed as well as attack speed for both melee and ranged characters.

Archery has also been changed slightly with Damage stat affecting ranged weapons, but encumbrance implementation will also slow archers down with each equipment piece they wear, naturally balancing the buff.

- Balanced character stats.
- Added Damage stat affecting archery.
- Increased encumbrance effects for movement speed.
- Added encumbrance for melee speed and ranged reloading.
- Added a different fix for stab dragging; Stabbing damage decreased once character's arms are fully outstretched.

- Fixed kill feed on practice
- Fixed double nocking when holding a bow for too long
- Fixed camera not moving with TAB pressed
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