Started by Thomek, Sep 02, 2016, 04:40 AM
0 Members and 1 Guest are viewing this topic.
Quote from: Thomek on Sep 02, 2016, 04:40 AMFirst of all, sorry for the botched launch of The Epic. We experienced heavy server load - of course we anticipated that, but we've been trying to catch up with all issues. I really wanted to make everything right, release everything in time, which resulted in a very messed up result. You can check out The Epic Map, but I'll keep it paused for a bit longer to make sure this "Epic Fail" (thanks for whoever posted that in the forum, I feel it's quite adequate) doesn't happen again. Right now, the whole crew needs a rest. It has been a difficult month for us with an insane workload. First Open Beta, then Gamescom, then a crazy launch that completely swamped us in work due to the huge number of incoming players. We thought we would get a soft start, but interest completely took off. We had to scale everything up, including our workload. Which is why we're taking things slower for a week to sort everything out and release things the proper way. I understand that some people are disappointed or annoyed by this, rightfully so, but the wellbeing of the team has to come first. Also, as you probably noticed, we are idealistic and passionate with a very clear vision, but new to releasing a game. We're learning fast, but we're falling in many noob traps. The Epic Timer was a clear mistake, decided upon before we knew how many players we would have to support - even increasing the load and expectations to one point. Instead of doing the smart thing and openly delaying it for another week, we tried to make it somehow work despite our exhaustion. So, in short, we'll keep patching things, as we should have done, release those features that are nearly ready, and get back to creating new elements when that is done. We hope you guys will bear with us while we're figuring those things out. It won't take long, promised. Good night, see you tomorrow /chadz
Quote from: Ikarooz on Dec 17, 2016, 12:45 AMyou know, since the latest patch, dueling has become pretty nice actually
Quote from: Bendak Dagger Hero on Jan 07, 2017, 04:39 PMI am a bit curious as to why the delay has been so long, considering only a one week delay was deemed necessary to fix "The Epic".
Quote from: pogosan on Jan 11, 2017, 07:49 PMQuote from: Bendak Dagger Hero on Jan 07, 2017, 04:39 PMI am a bit curious as to why the delay has been so long, considering only a one week delay was deemed necessary to fix "The Epic".Once Epic was launched it was possible to spawn and create an army and peasants even after movement was paused. Thomek posted it before chadz discovered a flaw that made him remove a whole piece of the mode and redesign it. And yes, as sad as it may sound, it was noticed only after players started building castles and spawning thousands of troops.
Quote from: Grumbs on Jan 14, 2017, 04:08 PMTBH I don't want Epic as much as I want to know that it is still in the pipeline. I just want to know why they are so silent about it.
Quote from: Spartacus on Jan 14, 2017, 04:03 PMI am the only one who is patient enough to just wait for the Epic? Sure I want it to but I also want Half Life 3 (prob I will wait till the end of my days) and Bonerlord (which was as you all know announced 4 years ago). Sure it is no fun to wait, but I am still excited enough to wait. And shitposting has never helped.
Quote from: Kadeth on Jan 15, 2017, 10:22 PMQuote from: Spartacus on Jan 14, 2017, 04:03 PMI am the only one who is patient enough to just wait for the Epic? Sure I want it to but I also want Half Life 3 (prob I will wait till the end of my days) and Bonerlord (which was as you all know announced 4 years ago). Sure it is no fun to wait, but I am still excited enough to wait. And shitposting has never helped.Imagine if every few days TaleWorlds told us that Bonerlord was coming "soon". Or if Gabe made a countdown timer for Half Life 3. And then fucking nothing.Of course people are becoming impatient and frustrated. Some people have unrealistic expectations for EA games, however Donkey Crew's PR leaves a lot to be desired.