Recent Posts

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Announcements / Re: [NEW UPDATE] Balancing it ...
Last post by <SARMAT>JULIK69 - Mar 24, 2017, 10:10 pm
The play was very nice thanks for the patch.Waiting for horses ))).
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General Discussion / Re: [Forum Contest] OKAM gif w...
Last post by Ouki - Mar 24, 2017, 02:07 pm
 ;)
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General Discussion / Re: [Forum Contest] OKAM gif w...
Last post by Ouki - Mar 24, 2017, 02:01 pm
Did someone say, epic released.

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Suggestions / Re: Alfa. Ideas and feedback
Last post by Berzemus - Mar 24, 2017, 09:41 am
Let's not forget battle is only part of the game. Combat is already pretty solid, or there wouldn't be any players left at this point.

I'd very much prefer a very unambitious & iterative introduction of other content (& epic) then constant debates on battle mechanics.

Instead of selling the product on how you can fight, sell it on what you should fight for !
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Announcements / Re: [NEW UPDATE] Balancing it ...
Last post by Berzemus - Mar 24, 2017, 08:43 am
I had the impression of an overall speed-up (nice !), my character's a real sprinter now. Tested some different builds, which didn't had that much of an impact (attack speed ?), so it didn't change my way of approaching the game (which I already liked, which is good).

At some point I felt the hit-boxes acted a bit weird (animation glitches ?), and blocking pole-arms felt different too, though that may have been because of the more nervous game-play.

There's more diversity on the field too, so good work, thanks !

edit: Lower level characters were more of a challenge too, so they probably enjoyed themselves more too ;)
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Announcements / Re: [NEW UPDATE] Conqust Mode ...
Last post by Berzemus - Mar 24, 2017, 08:33 am
Quote from: wife_of_an_acrobat on Mar 23, 2017, 09:34 pmhe problem with your maps is that they were designed for the full servers
My memory may fail me, but I seem to remember a lot of maps that aren't in circulation anymore (the one with the small bridge, the swamp, the small castle (are there any official names ?), and some of those were smaller.

It could be interesting to have a larger amount of maps available, of different sizes, and rotate based on player count.

That being said, I find having to walk a bit makes the combat intenser, and I like the impression of space; this ain't candy crush.
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Announcements / Re: [NEW UPDATE] Conqust Mode ...
Last post by wife_of_an_acrobat - Mar 23, 2017, 09:34 pm
Quote from: pogosan on Mar 20, 2017, 08:47 pmThe problem with maps is that they were designed for the old conquest.
The problem with your maps is that they were designed for the full servers and a larger amount of players. Watched few vids - this is a nightmare, it's not a Conquest, but useless boring running fest. Chop them at least for a half, now they are way to big for your usual 20+/- players amount.
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General Discussion / Re: My Thoughts On the New Con...
Last post by Siegbert - Mar 23, 2017, 08:01 pm
Do you even try to block, Resonant?
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Announcements / Re: [NEW UPDATE] Balancing it ...
Last post by Ouki - Mar 23, 2017, 07:51 pm
Really liking this change, removes everyone using heavy armor and having max dam/health builds, games become a lot more immersive and skill based.

A few bugs like encumbrance effecting ranged reloading but armor skill not etc needs to be fixed up, but things are looking up now hopefully we see a few new faces in game from now, and lets hope the next progression balances follow.

Good work ole devs
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