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Quote from: Benkei on Today at 04:02 pm...that 8 directions combat from pre-alpha was fun and just fine.
It was. But the current system is just better.
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General Discussion / Re: What shall the new devs wo...
Last post by Benkei - Today at 04:02 pm
...that 8 directions combat from pre-alpha was fun and just fine.
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Announcements / Re: Nightly Releases
Last post by pogosan - Today at 11:40 am
Quote from: Turkhammer on Today at 02:07 amAlso ask them to implement double tap W for sprint as a toggle.
Will add. Not sure if with double tap though.
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General Discussion / Re: What shall the new devs wo...
Last post by Grumbs - Today at 10:01 am
I'd like them to take a long look at Conquest mode. Fighting in 1 area of a map is very repetitive, and it feels extremely "gamey". Why are we even fighting over a flag?

Where is the flanking, the tactics, the team fights? Personally I don't generally like respawning modes anyway, but respawning and fighting in the same area of a map over and over gets dull very quickly. It doesn't even feel like the flag objectives link together, its just 1 random flag then another random flag. Red Orchestra has the best conquest mode imo, could look at that. And CS has the best single life mode, but M&B single life battle mode kept me interested just fine too

The combat isn't bad but its lost something from Warband to oKaM. It feels like people are mostly trying to make you fumble with the controls for the game, rather than outplaying via the actual game mechanics. I think merging attack and block onto 1 button is a large part of what makes the combat unenjoyable for me. Holding block directions and aiming attacks should be more intuitive and less clumsy. The actual depth of the combat mechanics can be improved too. They could look at block stuns, footwork impacting damage, sweetspots/glancing etc. I think they actually need to enjoy playing games like M&B to get this right though. Making the combat fun is kind of hard to describe. Getting the controls in a good state would be my first order of priority though, and get rid of jump attack in combat

Those two things are the core of the game to me. Fun combat and fun game modes would be enough to have at least some people playing. Everything else builds onto that

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Announcements / Re: Nightly Releases
Last post by Siegbert - Today at 09:49 am
I'm all for options.
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Suggestions / Re: Conan Exiles, Rust, and th...
Last post by Leto - Today at 09:49 am
Quote from: Stein on Feb 18, 2017, 08:22 amI think that was originally what was intended with melee battlegrounds, this stuff isn't easy to make, might be impossible by now.
I had not noticed this. I suppose you must be right.

It's very surprising to me that it could be so hard. Performance wise, yes, but making mechanics to place props is so easy - practically every engine I know has inbuilt ways of placing props. I think aiming too high is a problem. Trying to implement "kingdoms and faction" is frankly a waste of time until you atleast have a working Rust.
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Announcements / Re: Nightly Releases
Last post by Tobi - Today at 09:22 am
Quote from: Turkhammer on Today at 02:07 amAlso ask them to implement double tap W for sprint as a toggle.
Horrible idea.
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General Discussion / Re: What shall the new devs wo...
Last post by Aeons - Today at 08:46 am
I'm way too retarded to wait 2 minutes for the game to load and enter a match to see if anyone's playing. I loved that they added the ability to check player count before entering a match.

I'm way too retarded to wait 1 minutes for the game to load and enter a match to see if anyone's playing. I hope they add the ability to check player count on the website1+forums.
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That's especially weird because I recall a much more fun sounding mode way before EA... "battlemaps" or something. It sounded like a Red Orchestra style domination map... They at one time implemented a (yet buggy) tactical overview map and then ditched it.

And yes... whatever made them think being totally defenseless while capping a flag was a good idea I will never know. There was nothing wrong with the Warband system in my mind. It's fun and engaging. You can even see the flag slowly going down giving you even more of an incentive to rush in and save the day... Best fights I had where near the flag with cavalry coming from all sides and arrows flying around, yet you stand your ground until the job is done.
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Waiting for mod to die
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